• How to export from Character Creator 4 to UE5

    How to export from Character Creator 4 to UE5

    Update CC4 Plugin for Unreal Export from Character Creator 4 Import into Unreal Engine 5 Retarget Skeleton Create an IK Rig Choose desired mesh Open the IKR_ and set the Pelvis as the Retarget Root In the bottom right there should be an IK Retargeting tabAdd the following chains UE4 mannequin to CC4 Character Chain Name Start Bone End Bone head neck_01 head spine spine_01 spine_03 arm_l clavicle_l hand_l arm_r clavicle_r hand_r leg_l thigh_l ball_l leg_r thigh_r ball_r thumb_l thumb_01_l thumb_03_l index_l index_01_l index_03_l middle_l middle_01_l middle_03_l ring_l ring_01_l ring_03_l pinky_l pinky_01_l pinky_03_l thumb_r thumb_01_r thumb_03_r index_r index_01_r index_03_r middle_r…

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  • Creating an Outline Shader in UE5

    Creating an Outline Shader in UE5

    This shader will be able to: This outline shader is a PostProcess effect that will analyse what is shown on the screen, detect edges, and draw outlines.We will use Depth Edge Detection obfuscating edge outlines, and Normal Edge Detection for sharp edges. NOTE: I will re-write this in future and replace images with blueprintUE embeds. Apply Post Process to the Scene MF_GetKernal (Convolution Kernel) MF_DetectEdges_Depth Create another Material Function How to use MF_DetectEdges_Depth in the PP_OutlineShader REMINDER: We must add the PPI Material Instance to the PostProcess Volume. Gameplay Grazing problem (outlines at steep angles) we will fix later. MF_DetectEdges_Normal…

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  • How to use Unreal Python with VS Code

    How to use Unreal Python with VS Code

    Setup You don’t need python installed on your system, as Unreal Python is embedded into Unreal. Unreal Version Python Version 4.27 3.7.7 5.0 3.9.7 UE Python Plugin In the UE Editor, we need to enable the python plugin. VS Code Autocomplete First you will need enable to developer mode from the Editor: After this, VS code should have access to the python stub. References

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  • How to Make Tools with UE5

    How to Make Tools with UE5

    Learn how to supercharge your Unreal Engine workflow by building custom tools using Editor Utility Widgets, Blueprints, C++, Python, and even Editor Plugins. In this talk, we’ll break down practical methods to automate repetitive tasks, streamline content creation, and empower artists and designers, be it using Blueprints, C++ or even Unreal Python. Whether you’re a solo dev or working with a large team, these techniques will help you build faster, cleaner, and smarter. I recorded this back when I worked with Tanglewood Games. I no longer work there so.. all opinions are my own?

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