Update CC4 Plugin for Unreal
- You will need the Unreal plugin. You will need to download https://www.reallusion.com/auto-setup/unreal-engine/download.html
- Install that download, a file explorer will open, do not close it.
C:\Program Files\Reallusion\Shared Plugins\Auto Setup\Unreal\Auto Setup 1.25 For Unreal 5.1
- Copy/Paste the CC_Shaders folder from ..\Auto Setup 1.25 For Unreal 5.1\Content\CC_Shaders to your UE5 projects Content folder.
- Copy/Paste the RLPlugin folder from
...\Auto Setup 1.25 For Unreal 5.1\Plugins\RLPlugin
into your UE5 projects Plugin folder. - Open the UE project and import anything that’s prompted, there will be a CC4 icon in the editor.

Export from Character Creator 4
- File > Export > FBX > Clothed Character
OR Alternatively:

- Choose the following options, and Export. I exported to
...MYGAME\Content\Characters\Dani

Import into Unreal Engine 5




Retarget Skeleton
Create an IK Rig

Choose desired mesh

Open the IKR_ and set the Pelvis as the Retarget Root

In the bottom right there should be an IK Retargeting tab
Add the following chains
UE4 mannequin to CC4 Character
Chain Name | Start Bone | End Bone |
---|---|---|
head | neck_01 | head |
spine | spine_01 | spine_03 |
arm_l | clavicle_l | hand_l |
arm_r | clavicle_r | hand_r |
leg_l | thigh_l | ball_l |
leg_r | thigh_r | ball_r |
thumb_l | thumb_01_l | thumb_03_l |
index_l | index_01_l | index_03_l |
middle_l | middle_01_l | middle_03_l |
ring_l | ring_01_l | ring_03_l |
pinky_l | pinky_01_l | pinky_03_l |
thumb_r | thumb_01_r | thumb_03_r |
index_r | index_01_r | index_03_r |
middle_r | middle_01_r | middle_03_r |
ring_r | ring_01_r | ring_03_r |
pinky_r | pinky_01_r | pinky_03_r |
Repeat these steps for the source rig!
Create IK Retargeter

Choose the “FROM” IK

And now your Character Creator 4 character should be ready to use in place of your default UE mannequin.
