Update CC4 Plugin for Unreal
- You will need the Unreal plugin. You will need to download https://www.reallusion.com/auto-setup/unreal-engine/download.html
- Install that download, a file explorer will open, do not close it.
C:\Program Files\Reallusion\Shared Plugins\Auto Setup\Unreal\Auto Setup 1.25 For Unreal 5.1 - Copy/Paste the CC_Shaders folder from ..\Auto Setup 1.25 For Unreal 5.1\Content\CC_Shaders to your UE5 projects Content folder.
- Copy/Paste the RLPlugin folder from
...\Auto Setup 1.25 For Unreal 5.1\Plugins\RLPlugininto your UE5 projects Plugin folder. - Open the UE project and import anything that’s prompted, there will be a CC4 icon in the editor.

Export from Character Creator 4
- File > Export > FBX > Clothed Character
OR Alternatively:

- Choose the following options, and Export. I exported to
...MYGAME\Content\Characters\Dani

Import into Unreal Engine 5




Retarget Skeleton
Create an IK Rig

Choose desired mesh

Open the IKR_ and set the Pelvis as the Retarget Root

In the bottom right there should be an IK Retargeting tab
Add the following chains
UE4 mannequin to CC4 Character
| Chain Name | Start Bone | End Bone |
|---|---|---|
| head | neck_01 | head |
| spine | spine_01 | spine_03 |
| arm_l | clavicle_l | hand_l |
| arm_r | clavicle_r | hand_r |
| leg_l | thigh_l | ball_l |
| leg_r | thigh_r | ball_r |
| thumb_l | thumb_01_l | thumb_03_l |
| index_l | index_01_l | index_03_l |
| middle_l | middle_01_l | middle_03_l |
| ring_l | ring_01_l | ring_03_l |
| pinky_l | pinky_01_l | pinky_03_l |
| thumb_r | thumb_01_r | thumb_03_r |
| index_r | index_01_r | index_03_r |
| middle_r | middle_01_r | middle_03_r |
| ring_r | ring_01_r | ring_03_r |
| pinky_r | pinky_01_r | pinky_03_r |
Repeat these steps for the source rig!
Create IK Retargeter

Choose the “FROM” IK

And now your Character Creator 4 character should be ready to use in place of your default UE mannequin.

