How to export from Character Creator 4 to UE5

Update CC4 Plugin for Unreal

  1. You will need the Unreal plugin. You will need to download https://www.reallusion.com/auto-setup/unreal-engine/download.html
  2. Install that download, a file explorer will open, do not close it.
    C:\Program Files\Reallusion\Shared Plugins\Auto Setup\Unreal\Auto Setup 1.25 For Unreal 5.1
  3. Copy/Paste the CC_Shaders folder from ..\Auto Setup 1.25 For Unreal 5.1\Content\CC_Shaders to your UE5 projects Content folder.
  4. Copy/Paste the RLPlugin folder from ...\Auto Setup 1.25 For Unreal 5.1\Plugins\RLPlugin into your UE5 projects Plugin folder.
  5. Open the UE project and import anything that’s prompted, there will be a CC4 icon in the editor.

Export from Character Creator 4

  1. File > Export > FBX > Clothed Character
    OR Alternatively:
  1. Choose the following options, and Export. I exported to ...MYGAME\Content\Characters\Dani

Import into Unreal Engine 5

Retarget Skeleton

Create an IK Rig

Choose desired mesh

Open the IKR_ and set the Pelvis as the Retarget Root

In the bottom right there should be an IK Retargeting tab
Add the following chains

UE4 mannequin to CC4 Character

Chain NameStart BoneEnd Bone
headneck_01head
spinespine_01spine_03
arm_lclavicle_lhand_l
arm_rclavicle_rhand_r
leg_lthigh_lball_l
leg_rthigh_rball_r
thumb_lthumb_01_lthumb_03_l
index_lindex_01_lindex_03_l
middle_lmiddle_01_lmiddle_03_l
ring_lring_01_lring_03_l
pinky_lpinky_01_lpinky_03_l
thumb_rthumb_01_rthumb_03_r
index_rindex_01_rindex_03_r
middle_rmiddle_01_rmiddle_03_r
ring_rring_01_rring_03_r
pinky_rpinky_01_rpinky_03_r

Repeat these steps for the source rig!

Create IK Retargeter

Choose the “FROM” IK

And now your Character Creator 4 character should be ready to use in place of your default UE mannequin.